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Hands-on Hallucinations
Dpt. explored a more physical way to use generative AI, letting people move paper, fabric and everyday objects in front of a camera to shape images in real time. The open-ended research became Art Morph at the Cleveland Museum of Art and The Latent Space at SFMOMA, giving the studio a tangible hook for exploring how visitors can make art with AI rather than just watch it.
Why it worked: It flipped the AI narrative from typing prompts to touching objects, proved it in two blue-chip museums, and yielded real-time, photogenic demos.
The lesson: Consider staging a hands-on prototype with everyday materials, capture striking before/after visuals, and anchor it to two credible venues or partners.
Coverage over time
How this story spread across the media
| Publication | Headline | Date |
|---|---|---|
| blooloop.com | Dpt.'s Hands-on Hallucinations research explores how people can physically interact with generative AI | Thursday 8th October, 2026 |
| blooloop.com | Dpt.'s Hands-on Hallucinations research explores how people can physically interact with generative AI | Thursday 8th October, 2026 |